![]() You unlock more areas to explore and more of the game’s features by progressing through Village Quests. Hub quests are more generalised hunting missions. Village Quests progress the main story and are only available as single-player ventures, whereas Hub Quests are playable either solo or multiplayer. Quests are issued from one of two NPCs, either offline or online. Because of this backstory, the player’s involvement is organic regarding how each task is necessary for survival.Īs Kamura Village’s newest Hunter, these fluffy little animals are your responsibility. These events occur when large monsters all attack the village simultaneously, seemingly with no particular reason. As I mentioned, Kamura Village has a history of fighting against The Rampage. ![]() I think it does a wonderful job with this, as the gameplay loops tie nicely with the narrative. The game’s main enjoyment comes from its missions, hunts, and grinding materials for crafting, so its story is really there to support and provide context to everything else. Story-wise, Monster Hunter Rise is fairly simple in terms of its scope. This liveliness creates quite a contrast to the origins of Kamura village, whose Hunters train specifically to fight a phenomenon called The Rampage. The NPCs are all animated to give a sense of community, with everybody going about their daily tasks and having a jolly old time. I’m not an expert on Japanese historical eras, so I won’t attempt to make an accurate guess on the visual influences, but fans of the general feudal period will have a lot to enjoy here. Other Monster Hunter titles I’ve played had a fairly distinct Western theme, perhaps attempting to appeal more to Western audiences. I enjoyed the old-style Japanese theme for Kamura. This village will serve as the main hub, with access to amenities such as the blacksmith, parts vendor, and various quest-givers. Moving past character creation and into the game, the player begins in the village of Kamura. Nobody gets left behind! It’s a wonderful implementation of efficiency, which is a key theme I picked up on with other design decisions throughout Rise. Gone are the days when you’d have a straggler in multiplayer these between-fight tasks can now be completed on the move. For example, you can now sharpen your weapon while mounted without needing to stand in place until the process is complete. What they also do, which I hope other games pick up on, is allow the player to perform various tasks while moving. Their primary function is to assist with traversing the environment. As Palicos are felines, Palamutes are canines. Palominos in the next Monster Hunter? I digress. I appreciated the choice to use the word “pal” in both of these names. Fans of Monster Hunter World will recognise the return of Palicos, the cat-like sidekicks who provide a range of support options while exploring, but new to Rise are Palamutes. Some players may feel it’s a little lacking, but it helped me get into the game quicker.Īlexa, play One Winged Angel but they say PALAMUTE.ĭirectly following the customisation of my character, my animal companions were also given the makeover treatment. I can spend a very long time in character creation screens, arguably too long, so while the customisation in Monster Hunter Rise has plenty to offer, I was also somewhat relieved that there weren’t modifier sliders for… everything. It has several different options to tweak facial structure, along with a good selection of skin tones, hairstyles and hair colours. It’s worth noting that this release does not include the Sunbreakexpansion, which will be released separately later.Ĭharacter creation is an enjoyable experience. But it’s still nice to have it immediately on launch for the Xbox version. I’d expected as much: the content was free after all. When I started the game for the first time, a notification informed me that all the content previously released in updates for the Nintendo Switch version is available from the get-go. I’ve personally only had limited experience with the series to this point, and was excited to see how the Xbox release of Monster Hunter Risehas upheld its predecessors’ standards. It’s refreshing to see the developers’ approach to “reinventing the wheel” with the series: they manage to be respectful of the concepts that brought Monster Hunter popularity in the first place while also modernising in areas that can draw in new players. The Monster Hunterseries has been around for a long time, with fans always eager to see how Capcom switch up the formula with each entry.
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